Monday, 21 July 2014

Review: The Shadowhunter’s Codex by Cassandra Clare Synopsis:
The Clave is pleased to announce the newest edition of the Nephilim’s oldest and most famous training manual: the Shadowhunter’s Codex. Since the thirteenth century, the Codex has been the young Shadowhunter’s best friend. When you’re being swarmed by demons it can be easy to forget the finer points of obscure demon languages or the fastest way to stop an attack of Raum demons. With the Codex by your side, you never have to worry. 

Now in its twenty-seventh edition, the Codex covers it all: the history and the laws of our world; how to identify, interact with, and if necessary, kill that world’s many colorful denizens; which end of the stele is the end you write with. No more will your attempt to fight off rogue vampires and warlocks be slowed by the need to answer endless questions from your new recruits: What is a Pyxis? Why don’t we use guns? If I can’t see a warlock’s mark, is there a polite way to ask him where it is? Where do we get all our holy water? Geography, History, Magic, and Zoology textbook all rolled into one, the Codex is here to help new Shadowhunters navigate the beautiful, often brutal world that we inhabit. 

Do not let it be said that the Clave is outdated or, as the younger Shadowhunters say, “uncool”: this new edition of the Codex will be available not only in the usual magically-sealed demonskin binding, but also in a smart, modern edition using all of today’s most exciting printing techniques, including such new features as a sturdy clothbound cover, a protective dust jacket, and information about title, author, publisher, and so on conveniently available right on the cover. You’ll be pleased to know that it fits neatly into most satchels, and unlike previous editions, it rarely sets off alarm wards. 

The old woodcuts and engravings have been replaced as well: instead, you’ll find lavish modern illustrations by some of the brightest luminaries of the fantastic. Creatures, weapons, people, and places have been carefully and accurately rendered by the likes of Rebecca Guay, Charles Vess, Jim Nelson, Theo Black, Elisabeth Alba, and Cassandra Jean. Chapters are beautifully introduced by the drawings of Michael Kaluta, and along with our condensation of the classic 2,450-page tome, A History of the Nephilim, you will find a selection of the best of the lovely illustrations of that volume by John Dollar. 

This edition of the Codex will be available in Institute libraries and what mundanes sometimes call “book stores” in [SEPTEMBER], 2013.

Just like the synopsis says this is for the large part a manual. So obviously there’s lots of chunks of information and while this was interesting, you pick up a lot of the facts when you actually read the series so I think it may have been better as a sort of reference guide for newbies to the Shadowhunter world. Unlike me of course ;)

That’s why it was quite a slow read compared to Cassandra's other books but if you're a fan of the series you'll love it. The commentary on the sides from Jace, Clary and Simon was by far my favourite part because I love their characters to bits and their personalities shone through even when all they wrote was 3 words! Oh here I go again; I’m starting to sound like I believe they’re real (sorry for popping anyone’s bubble there).

The beautiful art and annotations definitely made it worth the read and I even found myself laughing on occasion; not just because of the annotations/corrections but the actual codex had a sort of irony to the writing which I loved.
Favourite Quote:
“This codex intends to provide you, the newly minted Shadowhunter, with the basic knowledge you will need to survive and understand your new world and your new people.”

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